Free-to-play prediction infrastructure for competitive gaming. Markets minted from the server feed, priced per tick, settled in seconds — in the publisher's own currency or a league's own points. No new currency, no cash-out, no gambling exposure.
Broadcast quality, production, distribution, franchising — every part of the spectator business has been solved twice over. The one thing nobody built is a way for a viewer to do something while they watch.
And comments. That is the entire interaction surface of a medium that now rivals traditional sport for reach.
Hours watched, peak concurrent, media value. Three ways of counting presence, none of them counting action.
A reason to stay between the highlights, priced live off the match, resolved before attention moves on.
Not projections. Hours watched for the largest competitive properties on earth over the last twelve months, per Esports Charts, with Chinese platforms excluded throughout.
Every major title runs the same shape: a scheduled cosmetic drop, and a global tournament. Two triggers, a handful of weeks. The rest of the year the audience is present, engaged and attached to nothing.
Participants in a single free Pick'Em bracket on one of the smaller circuits in competitive gaming. Free entry, no prompting, no incentive beyond a badge.
Sticker and pass revenue distributed at one CS2 Major. Elsewhere: event-tied cosmetics nearly doubling year over year on a different title.
Viewers connect their game account to a streaming platform to earn rewards for watching. The identity rail already exists on most broadcasts.
Every competitive title already contains its own clocks — a defuse timer, an objective spawn, a closing circle. The engine reads them and mints against them. Nothing is hand-authored, which is why it scales across genres without a new product each time.
There are exactly two kinds of counterparty in this industry, and they need opposite structures. We built both, and which one applies is obvious in the first five minutes of any conversation.
They issue the points. They hold the float. They keep every top-up. We charge for the engine and never for the economy.
Broadcast or partner co-stream
THE AUDIENCE ALREADY EXISTSFree entry, one tap, settled from the server
~250 PER SERIESSpending power that exists only in their shop
NO CASH-OUT PATHSkins, passes, capsules — existing catalogue
93% OF THE REVENUE LINEA league has no shop, so a league currency has nowhere to go. Instead the mechanic becomes inventory: the league sells it inside a sponsor package, the sponsor funds the prize pool, and money enters the system from the advertising market rather than the viewer's pocket.
Not launching a currency. Not taking payments. Not holding a float. Not carrying settlement risk. Not adding a sales motion — the sponsor is already on the roster.
A verified action with a timestamp, a region and a return rate attached — instead of an impression. That is a unit a performance buyer can price, and it opens categories that do not currently buy display.
Measured: the first row only. Hours watched, peak and average concurrent are third-party and verifiable in about thirty seconds.
Assumed: every conversion rate below it. Four assumptions, all printed on the slide, all open to challenge.
Not claimed: no pilot has run at this scale. Nothing here is a result.
You issue it, you hold the float, you keep every dollar of it. We never touch the currency: no escrow, no settlement risk, no revenue share on your shop, no exposure on your balance sheet.
Priced against contract volume, not against your economy. It scales with how much the engine is used, not with how much you earn.
A revenue share on your currency would put us inside your payment flow, your tax position and your audit scope in every market you operate. Nobody wants that conversation, least of all your finance team.
The commercial negotiation is a licence, not a carve-up of your economy. It closes in weeks rather than quarters, and it does not need a new revenue line modelled to sign.
Paid entry plus prizes is a lottery in most jurisdictions. A permanent free route to the same rewards, at the same odds, is what keeps this an entertainment product — and it is why it ships in markets a betting-native competitor cannot enter.
A hidden server-side check protects the system but not its reputation. A player who opens the app during their own match sees the controls greyed out, with the reason stated. The answer arrives before the question does.
No cure period. No negotiation. Yours for the life of the agreement.
Not the world final. A world final gives one spike and no curve. A regional split gives the same match day, week after week — which is the only way to find out whether the behaviour sticks.
Nothing inside the game. Nothing added to your production load. Eight to ten weeks of repeated match days, instrumented from day one.
Access to the match feed and the overlay workflow. Everything else — build, host, operate, report — is on us.